Month: August 2017

Teaching time reduced to save money

I was astounded to read that a secondary school in Essex are due to subtract an hour of teaching time per week in order to save one hundred thousand pounds. In the words of my eighty-nine year old Grandmother – the mind boggles. How is it that in 2017 school leaders are forced to make such difficult decisions in a bid to avoid having to make even harsher cuts to their already depleted budgets? Do leadership teams have to sit around meeting room tables and actually discuss the paper and photocopying budget in a desperate plea to save teacher...

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Educators of Teachers are Teachers

As an educator, I know it is tough to find time to communicate with other educators even located in our own schools, let alone outside our districts. We mainly speak with only the other teachers that have classrooms close to ours, and most of the time it is not pertinent information. It is mostly inconsequential small talk. Once every week or two we might have grade level meetings, but that is only during our twenty minute lunch break as we scarf down our food as fast as possible before the students enter back into the classroom. There is no...

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Labour votes due to strain on education funding

Improving education was a key priority in the 1997 general election which swept the Labour Party to victory. Tony Blair’s “Education, Education, Education” mantra, coined in 1996,  made education a critical area of policy and highlighted the deficit in school and college funding.  Over the next ten years, the Labour Party made good on its promise to prioritise education with core pupil funding increased 5% year on year in real terms. From 2010 until 2015, despite the education budget being notionally protected from cuts in a time of austerity, headline spending still fell by over 14%, causing rumbles of...

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Gamification should be used in education

What is gamification? Put simply, gamification is where elements or principles of game design or games are applied to a context that you wouldn’t usually associated with games. This means that gamification has entered the realms of recruitment… and the school classroom. The reason for the appeal of gamification is because developers have realised a very basic fact: people love games! The principle of playing a game (and also the sense of competition) has always been an appealing one. Games have the power to engage and excite. This is why gamification is ripe for use in the classroom. The rise of...

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